or you need to have captured the systems you've claimed in order to keep them during a status quo. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Once their war exhaustion reaches 100%, you can force a status quo peace. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. . That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. Claims are also required for a Cassus Belli to start a war. If they give you a Status Quo, look at the list of the systems that will go to you. #3. e. So even if you force him to say yes he can't say yes to something you didn't ask him. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). Been having the same issue after a vassal is created from the status quo of subjugation wars. The game then intends for you to subjugate that empire. 7. If you don't end the war before, the AI will force the status quo in 2 years. The interface is confusing, I know. Same issue. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. Festival. This is much of why it does such a terrible job of developing planets or doing war in the first place. Remember that you’ll need to land armies to take control of populated systems. Business, Economics, and Finance. Originally posted by Nightmyre: Ownership shifts at the end of the war. And if they are in a federation you would need to fight. Your allies have a claim on the system. N7moob • 2 yr. I do appreciate you guys taking your time to. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. I kicked out a former federation member and am now in war with it. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals with Corporate Aggressors. End in status quo In the save game given: 1. I tried to remove a criminal megacorp from my planets, and the expropriation. 4 - Wait for a WE-forced status quo on the federation. Scroll down. 99. Stellaris. the existing state of affairs, especially regarding social or political. If you have claims on and have occupied half of their space, you'll get all of the stuff you have occupied in status quo. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. It was defensive against two empires. 3 - Cede control of the systems you occupy, done by a button on the starbases. " Nothing more is said, but a bargain has been offered - we know that much. How does status quo peace deal work? You probably only had claims in those two systems. Instead, the borders didn't change, and. What typ of War, what your demands are etc. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. yeah just take it back in the next war, gives you a fun goal. To see what you need to do to win the war, click the war icon for the war you are fighting. As for the first one, I'm fairly certain you have to win the entire war. So i reloaded, and saw that his allies occupied half of my vassals. The fleet won't take the system, but will kill the starbase pretty easily. The tooltip tells you what systems will change hands if you go with a Status Quo. Diplomacy. This also does mean you can just claim/occupy a couple sectors and chill out on the defensive in a war until status. Impose ideology war, completely conquer some systems (including the capital), status quo the war. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. 2 - Declare war on the federation. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. Start a subjugation war 3. 0. I tried pacifying a world and they still wont surrender. This is accomplished in a variety of ways but is often affected by War Fatigue. The Stellaris system sounds bad, and actually isn't very historical. Shizzle Whizzle Feb 26, 2018 @ 2:28am. It was a Status Quo peace. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Status Quo Peace, didn't get occupied claimed systems. Other Paradox games don't have Status Quo,. •. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. For the status quo, occupied claimed planets go to whoever claimed them. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. get Stellaris Paragons here; knew it was going to happen, Under One Rule was made for this; A Single Golden Ruler with an. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. 24. It can also be agreed upon at any time. Irbynx. That is why i stay out of federations. Trabber Shir Feb 28, 2018 @ 2:23am. Go to Stellaris r/Stellaris • by ZenosEbeth. of. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. Status Quo Peace. It was a Status Quo peace. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Yes, if you status quo out of a total war then all systems under your control will remain under your control. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. #2. See more of Stellaris on Facebook. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Dude, you make peace by either surrendering, winning, or accepting a status quo. The devs fucked it up, though. Nevars. Our time is up. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. . We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). View community ranking In the Top 1% of largest communities on Reddit. Once a status quo truce is reached, only fully occupied systems cede ownership. Liberation wars turn the enemy empire to your ethics if you win. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). If so, should I settle status quo? No clue what's gonna happen, also I'm on ironman mode so I can't just reload a save if its bad. The capital will not be part of the new vassal empire. 2. It means the actual (semi-justified) status quo as of the end of the war. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. Stellaris - Occupied planets not registering. Well it depends. Currently you can't ask someone to make peace with someone else that isn't you. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. However when an empire surrenders in an ideology war, this doesn't happen. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. Relations. #13. You are, essentially, only allowed to take systems that you have a claim on. Surrender results in the loser shifting ethics, civics, authority, etc. ago. You now own the system. 1 Vote. Instead, think of it as being, glutted on all you have recently devoured. But you have to conquer the planets as well if there is one in a system you claimed. Reply. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. Millbot. Each has different results, depending on claims and war goal. The hard part about this achievement is Getting war in heaven to fireThe next update to 2. Status Quo peace deals do not mean that they will leave everybody's borders the same. Is that normal? Is 2500 the end? Or you can continue playing without problems?When you end a war in a status quo, you will gain ownership of each system where you have done all of the following: Claimed the system. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). Stellaris: Bug Reports. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. Invaded all colonies in the system, if any. Maybe I'm not doing this right. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. 9 ‘Caelum’ Patch. Most of the time you do not need a declared victory to gain your goals. This page was last edited on 15 September 2023, at 08:53. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Imagine it like this, I am Japan or Russia with a slightly different geographical location. #2. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. The empire also gets a huge opinion boost with you. Traits for your Luminary: Titan of Industry and also the one with increased Robot build times, level those when gets chance. Rodi Nov 11, 2019 @ 9:13am. War in Heaven is just a usual Total War, it is not scripted to last forever and will end with a Status Quo if all sides reach maximum war exhaustion. Report. #3. Instead, the borders didn't change, and. Looks like liberation wars don't work when you have too much claims set on enemy territory. Click to expand. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Fight the "Muh Optimal Build" scourge with the Stellaris Empire Randomiser. it works both ways though, so if he takes your systems he will keep them after status quo. 0] [ed4f]26 votes, 49 comments. Looks like liberation wars don't work when you have too much claims set on enemy territory. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. most war goals have a partial victory in the case of status quo, though. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. Nothing changes, the war ends exactly the way it is. Status quo is "nobody wins" at least not entirely. The effect that has varies based on your war goals. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. • 2 yr. [3. My ally received nothing. Right now "Settle Status Quo" is exceptionally more powerful than achieving your. . vote against their proposals in the galactic UN. most war goals have a partial victory in the case of status quo, though. Its getting irritating now because a friend wants to form a federation to attack the other 2. I captured that planet, and enough of the space around it to earn a status quo peace (still miles off of achieving war goals). What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. No limitations - Megastructures The perfect mod for building them everywhere. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. 10) of the game. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. 17. The USA wants to bring me Freedom and I can somehow beat them back. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Can anyone help me. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Declared war on an inferior empire, not realizing that they had an defensive pact with someone. Truly annexing empires takes claims, lots and lots of claims. Genocide. If both of you reach 100 war exhaustion, the war ends with status quo. #13. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. Status Quo peace deals do not mean that they will leave everybody's borders the same. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. Yesterday at 22:59. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. . War ends when either side surrenders or both sides agree to white peace (status quo). I destroy the star fortress and flip it to my side, then I start bombing the two. #1. #2. Wiz posted a Twitter teaser: After taking in player feedback on 2. OK, I'm a bit confused. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. It's possible that both sides would gain and lose territory if neither can't be bothered to. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. But if the empire has a powerful ally on the other side of the. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. if you claim the system as well as fully occupy it then a status quo should be. 2. I'm fairly new to Stellaris so I don't really understand everything. Content is available under Attribution-ShareAlike 3. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. See moreWhat is a status quo? So I’m admittedly a noob. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. . Stellaris. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. If you want to fully vassalise another empire, you have to make them surrender; settling status quo can never net you the full monty. This is going to be a long war, lol. I got to 100 just as I invaded. As a Megacorp, have vassalization terms set to oppressive 2. Members Online •. This article is for the console version of Stellaris only. Easy solution is blow up a few planets ai generally surrender after some time. A status quo is not annihilation. Surrender means the other empire's goals are automatically granted. This casus belli allows a smaller empire to carve. Just fought first war. 11. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. take every planet of) every single one of your enemies in order to win. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Federation. 'as it stands currently'. It is a good game-y trick though to try to avoid an initial assault. Paired wargoals The following wargoals are paired together. Conquering directly just gives you the planets and populations directly, and will generally be strongest. ago. So everybody keeps what they hold BUT you need to have claims on the system, or else you don't get them. I fought mostly in my territory but did eventually get them. Heavy emphasis on the fully. They existed, for sure. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. If it is still far away I just keep advancing till it is greenlit. Your ally, not you, was the war leader and he forced peace. The AI shouldn't be able to call a status quo without you accepting. Warfare is a recurring theme in Stellaris. schreiber. There aren't enough sources of points to overcome -384. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. I think this is not fair. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. Integration costs 5 influence per month until you pay a total cost that scales with the number of. sta·tus quo. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. ) The tiny civilization just has one. 1. This means each sides whatever claimed systems they are fully occupying. This is simply not true. I tried to do a Status Quo peace but it wouldn't let me. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. We help fearless founders build legendary businesses. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. - When does the system flip to being mine? What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. ago. . e. Another way to look at Status quo is you get what you achieved. ago. Go to Stellaris r/Stellaris. I loose several worlds and all my cash consumer goods and food (despite having 500-1000 of each before the peace. but if a system is claimed and occupied by your enemy it will also transfer ownership. genocide their citizens in your borders (can't do this if you're not a xenophobe) Otherwise, change your. OK, I'm a bit confused. Claims represent the official, on the record goal of taking. Legacy Wikis. Stellaris should just allow you to attack anyone at any time. Thread starter SirBlackAxe; Start date Oct 23, 2022;. The tooltip tells you what systems will change hands if you go with a Status. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. #1. Occupied unclaimed planets will become a new empire as a vassal. To answer your question: A system is partially occupied when the starbase is destroyed and flipped over. I joined federation and it started liberation war to neighbours. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. There are two ways to end a war. So status quo subjugation war as Megacorp is still creating megacorp. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. 1. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. Age of Wonders 4. "Achive war goal" is really only needed if you claimed everything. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). Best. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. ,as applicable. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. the third party captured another half (part B). Tips - understanding the difference between a victory and a status quo. My War goal is that these Vivisandian guys would become my vassal. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. If you run any mods, deactivate them and test if the problem persists. This can mean you gain and lose systems at the same time. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. 2. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. Another way to look at Status quo is you get what you achieved. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Support the channel:Youtube Member - Click the join button! or needed claims on them. Outright victory gives you ownership. Also, exhaustion doesn't matter that much. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. I’m trying to do a quarian (Mass Effect) role play run, and I’d like to let the AI rebellion start, but eventually make peace between the original…The save is right after I requested status quo, but right before they accepted. then remain the status quo so this way it doesn't trigger the uprising event. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. You didn't surrender. war against Ai is pretty arbitrary tbf. If a system is claimed but not fully occupied then it won't trade ownership. Status Quo Outcome. You actually reached 100% war exhaustion and didn't notice it. . No, you're wrong. 2. Freelancer Private. Furaigon • Shared Burdens • 7 yr. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. Same thing with War Exhaustion not being the same thing as War. • 2 yr. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. 5] [a361] Game Version Cepheus v3. 2 What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No mods - vanilla play through for new expansion Please explain your issue is in as much detail as possible. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. for the most part, continuation of the status quo. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. ago. Status quo ante bellum means both sides withdraw behind the borders from before the war. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Complete beginner - struggling with meaning of icons - no hover over tooltip. Each side has a war leader. 11. When I take the system back the gateways stay with the enemy seemingly until the war is over. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Let then engage the citadel, then jump in with your. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Ok, thanks. I dunno what I should done to get the forced victory. Stellaris: Suggestions. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Wired. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. That means, that a victory will automatically transfer all claimed systems to the winner. It's been quite a while since I played Stellaris. It is not war score (how you win the war). Kinkness Apr 16, 2021 Jump to latest Follow Reply It seems the war mechanic needs to be looked at and balanced properly. In a normal war you only get systems occupied with a claim on them, when doing a status quo.